1870 Magic Lantern
Jan
1
to 1 Dec

1870 Magic Lantern

1870

MAGIC LANTERN

The Magic Lantern was first used for teaching in Germany. Images drawn on glass frames are projected onto the walls of a darkened classroom. The first machines used lamp oil before using limelight and finally electric bulbs.

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1890
Jan
2
to 30 Nov

1890

1890

SLATE & BLACKBOARD

Use of chalk and tablets dates back centuries, but the term "blackboard" goes back to the mid 1700s, when wood was painted black and carbonate rock was used for writing, inaugurating the pedagogical era of "chalk and talk".

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1901
Jan
3
to 3 Dec

1901

1901

RADIO

Guglielmo Marconi was the first to send a radio signal across the Atlantic, disproving the idea that the curvature of the earth would limit transmission. In years to follow, radio became the first electronic medium used to teach at a distance.

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1905
Jan
4
to 2 Dec

1905

1905

STEREOSCOPE

Learners can view instructional images in 3D using the stereoscope; an optical device that mixes two images to create an illusion of depth and magnification for the viewer.

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1925
Jan
5
to 4 Dec

1925

1925

FILM PROJECTOR

Magic lanterns were eventually replaced by "filmstrip projectors" that could display as many as 50 still images on a screen or wall while students listened to an accompanying cassette or record. Audio cues let teachers know when to advance to the next image.

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1926
Jan
6
to 4 Dec

1926

1926

TELEVISION

Scotland's John Logie Baird pioneered the world's first television transmission. Beginning with closed-circuit broadcasts in U.S. schools in the 1940s, the educational application of TV took off with commercial broadcasters beaming educational programming into American homes from the 1950s.

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1930
Jan
7
to 4 Dec

1930

1930

OVERHEAD PROJECTOR

Also known as a "viewgraph", overhead projectors were first used in education by the U.S. Army for training soldiers as World War II came to a conclusion. They were ubiquitous in classrooms and conference rooms for over 50 years, but have now largely been replaced by document cameras and data projectors.

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1957
Jan
8
to 4 Dec

1957

1957

SKINNER TEACHING MACHINE

Developed by the behaviourist B.F. Skinner, this machine and its many iterations made it possible for students to move through lessons at their own pace and receive answers and the offer of a reward, usually in the form of encouragement when answering correctly.

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1960
Jan
9
to 4 Dec

1960

1960

PLATO SYSTEM

(Programmed Logic for Automatic Teaching Operations)

The University of Illinois developed the PLATO computer-assisted instruction system in the 1960s. By the late 1970s, PLATO supported several thousand terminals distributed worldwide. The platform is arguably the first example of a Learning Management System.

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1980
Jan
10
to 4 Dec

1980

1980

HOME COMPUTER

1977's Apple II presaged the home computer revolution of the 1980s. Machines like the Commodore 64 and the ZX Spectrum are underpowered by today's standards, but basic programming languages and authorware made it possible for non-programmers to create basic computer-aided learning resources.

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1990
Jan
11
to 4 Dec

1990

1990

INTERACTIVE WHITEBOARD

Better known as Smartboards and first developed by Xerox Pare, the interactive whiteboard was first used in small group meetings. In later years these devices made their way into classrooms worldwide, though their effectiveness as a teaching tool is still debated.

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1992
Jan
12
to 4 Dec

1992

1992

PDA

(Personal Digital Assistant)

The Apple Newton was the first PDA. From the late 1990s to the early 2000s PDAs were piloted in schools and educational institutes as instructional, note taking and research tools, but they never really became mainstream.

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1996 - 2008
Jan
13
to 4 Dec

1996 - 2008

1996 - 2008

SMARTPHONE

Nokia introduced a PDA with full mobile phone functionality – the popular 9000 Communicator – as far back as 1996. However, the Apple iPhone (2007) and the first Android phone (2008's HTC Dream) are generally regarded as the world's first modern smartphones.

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2010
Jan
14
to 4 Dec

2010

2010

TABLET

The iPad's large touch screen, portable format and the ability to download a large variety of educational apps made it attractive to schools on its launch in 2010. As with many educational technologies, opinions and studies vary as to the effectiveness and appropriateness of the technology for teaching and learning purposes.

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2012
Jan
15
to 4 Dec

2012

2012

VIRTUAL REALITY HARDWARE

Seen as VR's singularity moment, the Oculus Rift began as a Kickstarter project and exploded onto the gaming and virtual reality development scene. Many argue that virtual reality and the related technologies of augmented and extended reality have the potential to radically transform teaching and learning practice but it is unclear if they will become truly mainstream educational technologies.

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