Past Projects: Reusable Learning Resources (RLR) 2025/2026
Gamified Cybersecurity Learning
Reusable CTF Challenges for Cybersecurity Knowledge and Skill Development
Category: Cybersecurity Capture the Flag Challenges
Summary: This project created cybersecurity Capture-the-Flag (CTF) challenges to help learners explore real-world cybersecurity/STEM scenarios through gamified learning. By applying key concepts in a fun, interactive environment, participants can deepen their understanding of essential cybersecurity knowledge while collaborating with peers. CTFs are crucial for developing real-world skills, fostering cybersecurity communities, promoting STEM and cyber careers, driving innovation, and encouraging teamwork. The project developed MTU's CTF gamification platform, "CyberChallengeHub.ie," incorporating hardware, wireless, and simulation-based challenges developed by students and lecturers working together to provide a comprehensive cybersecurity environment. This platform is accessible across disciplines, for both remote and local participants, and serves as a catalyst to build a CTF community at MTU and the South-West Region. The challenges utilize the MITRE ATT&CK framework, focusing on real-world advanced persistent threats and their corresponding tactics, techniques, and procedures.
Co-ordinated by: Dr. George O Mahony, Dr. Dylan Smyth & Mr. Dean Brennan