Projects and Initiatives
Reusable Learning Resources
Duration: 2023 - Ongoing
Funding Body: National Forum for the Enhancement of Teaching & Learning in Higher Education
Aim: To develop reusable learning resources (RLRs) alongside MTU staff that can be shared as an Open Educational Resource with the wider community.-wellbeing
iEd Hub
Duration: 2021 - Ongoing
Funding Body: Human Capital Initiative
Aim: To design and develop a novel, agile educational platform and related content and resources to support the needs of industry and next generation graduates in the Health and Life Sciences sector
Funds Academy
Duration: 2021 - Ongoing
Funding Body: Human Capital Initiative
Aim: To provide VLE administration, useful resources, technical support, and content creation for the Masters in Investment Funds Administration and other Funds Academy initiatives
Cyber Skills
Duration: 2021 - Ongoing
Funding Body: Human Capital Initiative
Aim: To provide ongoing training, LMS administration, useful resources, technical support, and creating content for the Cyber Skills modules
SFinLit
Duration: 2020 - 2022
Funding Body: EU Erasmus+ KA2 Programme
Aim: To develop media-rich interactive learning material and a learning platform for online training content to help improve training for Sustainable Financial Education in secondary education
European Digital Treasures
Duration: 2018 - 2022
Funding Body: EU Creative Europe Programme
Aim: To lead out on all the work relating to creative digital media and digital learning including the creation of online courses, transmedia exhibitions, digital catalogues, interactive displays and mini-games, a mobile app, and an immersive educational role-playing game
Be a CyberPro
Duration: 2018 - 2021
Funding Body: EU Erasmus+ KA2 Programme
Aim: To design and develop a browser-based role-playing game for schools across Europe
Canvas Rollout to MTU
Duration: 2018-2019
Funding Body: Mainscheme CIT funding
Aim: To procure roll-out Canvas, a new Learning Management System (LMS) for the institute
SMART LMI
Duration: 2018 - 2020
Funding Body: ERASMUS+ Strategic partnerships
Aim: To develop a web application which brings together labour market data and other data sources to support low wage adults and marginalised young people identify their skills, develop their profiles and find work
Level Up
Duration: 2017 - 2020
Funding Body: EU Erasmus+ KA2 Programme
Aim: To develop a serious game to promote vocational education and training (VET) pathways for young people making decisions around education
Promoting Green Skills Through Games
Duration: 2017 - 2019
Funding Body: EU Erasmus+ KA2 Programme
Aim: To develop an educational digital game in the area of sustainability education, targeted at primary and secondary school children
TEL Tools
Duration: 2015 - 2016
Funding Body: National Forum for the Enhancement of Teaching & Learning in Higher Education
Aim: To develop teaching and learning resources that will equip instructors with the tools and knowledge required to utilize tools and resources for TEL in an effective and practical manner
Transformation through Collaboration
Duration: 2015 - 2016
Funding Body: National Forum for the Enhancement of Teaching & Learning in Higher Education
Aim: To demonstrate ways in which technology can be used to solve education challenges across multiple disciplinary contexts
PROMETHEUS
Duration: 2014 - 2016
Funding Body: Lifelong Learning Programme/Leonardo Da Vinci
Aim: To create a vital and dynamic One Stop Virtual Space for Career Counselling and Guidance Services
Green Games in Tourism & Hospitality
Duration: 2013 - 2015
Funding Body: Lifelong Learning Programme/Leonardo Da Vinci
Aim: To develop an online digital game and game- based- learning -methodology, along with associated guidelines and training for learners, for the understanding and implementation of knowledge, skills, strategies, tools and regulations related to food and water waste and energy management within the Tourism and Hospitality sector
SEGAN Serious Games Network
Duration: 2011 - 2014
Funding Body: Lifelong Learning Programme
Aim: To build a community of researchers, teachers and developers to exchange ideas and experiences related to Serious Games and provide resources and good practices for this community
Med - Assess
Duration: 2012 - 2014
Funding Body: Lifelong Learning Programme
Aim: To transfer the online career evaluation system developed for the OntoHR project to the medical domain. CIT acted as external evaluators
CULTOOL
Duration: 2012 - 2014
Funding Body: Lifelong Learning Programme/Leonardo Da Vinci
Aim: To transfer structures and tools to support mobility in Vocational Training and Higher Education, particularly with regard to participation of SMEs and placements in organizations
Serious Sports
Duration: 2011 - 2013
Funding Body: Lifelong Learning Programme/Leonardo Da Vinci
Aim: To develop a digital sports game and reusable framework to offer sports/fitness coaches the opportunity to simulate the physical conditioning, training content and structure in different (training) seasons for European-wide team sports
SME2
Duration: 2011 - 2013
Funding Body: Lifelong Learning Programme/Leonardo Da Vinci
Aim: To establish online training for European Small and Medium Enterprises based on the transferred methodology from the “ SME Learning” LdV project (smelearning.eu), and the TENEGEN Ldv Project ((tenegen.eu )
SIMS
Duration: 2011 - 2013
Funding Body: Lifelong Learning Programme/Leonardo Da Vinci
Aim: To develop a virtual classroom for the acquisition and recognition of international cultural competences to include professional and personal skills in job placement programmes
RIPLECS
Duration: 2011 - 2013
Funding Body: Lifelong Learning Programme/Leonardo Da Vinci
Aim: To provide a fully online Information and Communication Systems Masters Degree programme across the participating member states. CIT worked to develop modules in Multimedia and ICT
National Digital Learning Resources Project
Duration: 2008 - 2012
Funding Body: HEA
Aim: To develop a repository service for digital teaching and learning resources shared by all 21 Higher Education institutes in the country
OntoHR
Duration: 2009 - 2011
Funding Body: Lifelong Learning Programme
Aim: To develop an eLearning environment to sample skills, competencies and knowledge of vocational education students and based on this sampling to give an evaluation as to whether the selected individual meets the criteria of a given job profile of an existing company. CIT acted as external evaluators
ELVIN Social Network for Language Learning
Duration: 2009 - 2011
Funding Body: Lifelong Learning Programme/Key Actions
Aim: To develop a Social Networking Platform to support language learning. CIT acted as lead technical partner
Engage
Duration: 2009 - 2011
Funding Body: Lifelong Learning Programme /Transversal Programme
Aim:
IPLECS: Internet-based Performance-Centered Learning Environment
Duration: 2008 - 2010
Funding Body: Lifelong Learning Programme / Erasmus
Aim: To develop and deliver an online masters in ICT delivered across a number of EU member states
ELM
Duration: 2008 - 2010
Funding Body: Lifelong Learning Programme/Leonardo Da Vinci
Aim: To develop and facilite training for the job role of individuals charged with evaluating, sourcing or implementing e-learning solutions through an integration of e-portfolio and LMS technology which provides a means to assess and recognise both non-formal and informal learning
COMPETT
Duration: 2008 - 2010
Funding Body: Lifelong Learning Programme/Leonardo Da Vinci
Aim: To improve work-based training through use of a comprehensive learning, tutoring, follow-up and online assessment system that offered distance learning training in key professional competences to university students and graduates who are participating in mobility projects in European enterprises
Touareg
Duration: 2008 - 2010
Funding Body: Lifelong Learning Programme/Leonardo Da Vinci
Aim: To develop an educational game for the Tourism and Hospitality sector with a focus on hospitality management
Eucert
Duration: 2007 - 2009
Funding Body: Lifelong Learning Programme/Leonardo Da Vinci
Aim: To build an online learning system for training organisations from 14 European countries - this later developed into the ECQA (http://www.ecqa/org)
SME
Duration: 2006 - 2008
Funding Body: Lifelong Learning Programme/Leonardo Da Vinci
Aim: To develop ICT based training models, strategic recommendations for SME training and an application guide for training centres, and disseminate and valorise activities such as the formation of new networks and planning of future use for the material created during the project
PLATO
Duration: 2006 - 2008
Funding Body: Lifelong Learning Programme/Leonardo Da Vinci
Aim: To enrich the existing EuroPASS service by offering online skills accreditation for a specific set of teaching modules and skills, with the qualifications being accepted mutually by higher education and the workplace
CODES
Duration: 2006 - 2008
Funding Body: Lifelong Learning Programme/Leonardo Da Vinci
Aim: To research the knowledge, skills and competences required to facilitate active citizenship and community development through sports coaching and training and to develop, pilot, evaluate and have accredited a programme to develop the identified knowledge, skills and competences
PRAXIS
Duration: 2005 - 2007
Funding Body: Lifelong Learning Programme/Leonardo Da Vinci
Aim: To develop models and methods for innovative teaching based on web technology and their integration into teaching practice
SLOOP
Duration: 2005 - 2007
Funding Body: Lifelong Learning Programme/Leonardo Da Vinci
Aim: To develop models and methods for use and development of learning objects and the training of trainers in their development and use
IBB
Duration: 2003-2006
Funding Body: Lifelong Learning Programme/Leonardo Da Vinci
Aim: To develop a curriculum, special teaching and learning concepts and teaching methods for the training of educational assistants with emphasis on the inclusion of people with disabilities
EPI
Duration: 2003 - 2005
Funding Body: Socrates Programme
Aim: To design and develop a formal Higher Education qualification framework supported by a web-based platform which transparently maps activities, skills etc. into a hierarchical schema which builds ultimately into a syllabus and curriculum for a new, formally accredited course
SCALA
Duration:
Funding Body: Lifelong Learning Programme/Leonardo Da Vinci
Aim: To maximise the effectiveness of Community-based work-practice work, to optimise the learning gained from it and to give them due recognition/accreditation for this learning while allowing workers to continue their essential and irreplaceable contribution to community development
Virtual Classroom
Duration: 2003 - 2005
Funding Body: Socrates Minerva
Aim: To analyse, evaluate and document the use of synchronous elearning systems (virtual classroom systems) in academic and corporate institutions in Europe
Neworkers
Duration: 2002-2005
Funding Body: Leonardo Da Vinci
Aim: To set up an online forum to promote the use of the www as a tool for continuous training drawing on the experiences of previous funded Leonardo and Socrates projects
BITE
Duration: 2002-2004
Funding Body: Socrates Minerva
Aim: To develop a wide range of features, resources, information and opinion to do with the conversion of effective face-to-face teaching strategies for the application in the e-learning environment
RAMIE
Duration: 2002-2004
Funding Body: Socrates Minerva
Aim: This EU project researched and developed a range of valid and reliable assessment methods and instruments for the online learning environment and organised a Europe-wide pilot of a new technology platform in support of same
TRAILS
Duration: 2001-2002
Funding Body: Leonardo Da Vinci
Aim: This project developed an accredited training course for higher education teaching staff across Europe in the then emerging technology and pedagogy of the “new learning environment”